The Dead Ringer: Defending from and attacking with

Just a repost of a silly little comment I wrote the other day; I wasn’t in the best mood so it ended up as a bit of a rant :p The TF2 community seem to be divided on the DR between ‘It’s overpowered’ and ‘It’s fine as it is’. I personally think people approach the situation wrong, but what do I know? Sorry for the lack of posts lately, i’m revisin’ super hard for my end of years exams D: Hopefully a few more in summer!

‘Every time you kill a spy, start pressing TAB occasionally to see when they ‘respawn’. If it seems too quick, or lasts exactly 6.5 seconds (and sometimes it’s obvious), they’re a dead ringer spy. Mark them on the sheet in your head as DR spy. When a spy dies, remember that he might reappear in about 6.5 seconds and keep double vigilant.

With the fact that pubs are so chaotic (I refuse to play 16v16 servers because it’s just too much of a clusterfuck), an invis cloaked spy could just take a stray shot, be revealed and instantly be gunned down by the enemy. What’s fair about that? DR minimises cheap or otherwise undeserved kills. DR is common knowledge for pretty much everyone now, so if one ‘kills’ a spy, taunt and get backstabbed, you have absolutely no right to complain. It’s like the law; if you break a law, you can’t use ‘I didn’t know it was a law!’ as an excuse, or it’d be chaos. If you get killed by a DR spy for a second time, you can’t say ‘I didn’t know!’. Either you haven’t taken the time to research the weapons in the game, or you’re not paying attention.

As for the feign itself… People complain about this a lot, and I don’t really understand it. The time spent in dead ringer or otherwise cloaked is still time you can’t use to kill enemies. Compare the time it takes to walk from spawn or even take a teleporter, if there is one. So activating a dead ringer takes a spy out of the battle for 6.5 seconds if not ended early. Some maps have three second respawn. So, three seconds and a teleporter. In that instance, it makes absolutely no real difference whether you kill the spy or just activate DR; you’re taking him out of the battle for the same amount of time, you just won’t get a point for the kill. So… Are people just complaining that they don’t get a point for forcing a feign?

On top of all that, in games of less than 9 players on each time, you’re severely hindering yourself, especially if they’re decent. There’s only so many people to disguise as, and on bigger maps you can practically see every member of your team already. Hence, use the invis watch.

Above all, use the DR to anger your opponents. Angry or frustrated opponents make mistakes, are more predictable, and as a result are easier to kill, making them more frustrated. It’s a positive feedback cycle, stopped only when they go pyro.. But if you’re a decent spy, you know how to deal with pyros anyway.’

Originally written: 16/4/12

Got an opinion on the dead ringer? Post it in the comments! :D

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One response to “The Dead Ringer: Defending from and attacking with

  • exorchids

    The dead-ringer body isn’t even convincing, since the way most spies (aka the terrible ones) use it, is they pop it immediately after they get hit. It’s like, duh, dead ringer.

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